SPRINT

Neon Endless Runner

Space / Tap to jump • Double-jump allowed

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How to Play Sprint

Frequently Asked Questions

How do I score points in Sprint?
Your score is the distance your runner travels in metres. Every 10 pixels scrolled equals 1 metre. The further you run before hitting an obstacle, the higher your score. Your all-time best is saved automatically so you always know your personal record.
How does the double-jump work in Sprint?
Sprint allows two jumps per airborne phase. Your first tap or Space press from the ground launches a standard jump. While still in the air, a second tap triggers a double-jump that sends you higher — useful for clearing tall ground barriers or reaching the narrow gap in a combo obstacle. Your jump count resets to two the moment you land.
What are the three obstacle types in Sprint?
Ground barriers are magenta pillars rising three tiles from the floor — jump over them. Ceiling barriers are amber pillars hanging three tiles from the top — duck under them by staying low. Combo obstacles pair a ground pillar and a ceiling pillar side by side with a 60-pixel gap in the middle, requiring precise timing to thread through. Obstacle density and speed both increase continuously as your distance climbs.