FUEL
CARGO 0/6
CREDITS 0
DEPTH 0m
DEPOT โ–ฒ

STRATA

MINING DESCENT ARCADE

โ›ฝ SURFACE DEPOT
Credits: 0

HOW TO PLAY

MOVE: Left/Right โ€” drive on the ground or steer in flight
THRUST UP: โ†‘ / W / Space (hold) โ€” burns fuel
DRILL DOWN: โ†“ / S (hold while grounded)
DRILL SIDEWAYS: hold Left/Right while grounded next to a solid tile

SELL: Land on the surface depot pad to sell cargo + refuel free
UPGRADES: Press U at the depot to open Pod Upgrades
STRAND: Fuel โ†’ 0 mid-world: cargo lost, credits safe, respawn at depot
ORES:
Coal 4cr ยท Copper 8cr ยท Silver 15cr ยท Gold 30cr
Ruby 60cr ยท Diamond 120cr ยท Relic 250cr

Credits banked at the depot are NEVER lost on strand.
โ—€
โ–ผ
โ–ถ
โ–ฒ

How to Play Strata

Strata is a mining descent arcade game in which you pilot a drilling pod through a destructible tile world. You begin above ground at a surface depot. From there, gravity pulls you down โ€” use upward thrust (hold the up arrow, W, or Space) to control your descent. When you land adjacent to a rock tile, hold a direction key to drill through it. Deeper strata hold richer ore: coal near the surface gives way to copper, silver, gold, ruby, diamond, and the rare relic below row 180. Fill your cargo hold, then fly back up to the depot to sell everything automatically. Credits bank permanently โ€” you never lose what you have already sold.

Each trip ends in one of three ways: you return to the surface and sell, you run out of fuel underground (a strand event โ€” cargo is lost but banked credits survive), or hull heat destroys your pod below row 110. Between trips, spend credits at the Pod Upgrades panel on a three-branch tech tree: Drill for speed and rock hardness access, Logistics for fuel and cargo capacity, and Salvage for better sell prices and a safety net on dangerous runs.

Strata rewards planning over reflexes. The drill is slow, fuel is finite, and the deeper you push the harder it is to climb back out. The tension between "go deeper for richer ore" and "return before fuel runs out" drives every run.

Controls

Tips and Strategy

What Makes Strata Different

Most mining games use a grid-cursor or turn-based drill loop. Strata uses real-time physics: the pod falls, bounces off tile surfaces, and can be steered in the air. This makes routing feel like a flying puzzle rather than a click-to-dig board game. You plan where you want to end up, then fly there โ€” and you have to actually reach the ground before you can drill, which means fuel planning starts the moment you leave the depot.

The ore value ladder is steeper than in comparable games. Coal at 4 credits is genuinely bad compared to diamond at 120. This means a player who invests in Drill upgrades to reach deep strata earns credits an order of magnitude faster than one who stays shallow. The tech tree branches work because they each unlock a different kind of depth advantage: Drill gets you there, Logistics lets you stay there longer, and Salvage makes each trip more efficient. All three paths are always available โ€” the inflation mechanic means buying many levels across all branches is more expensive than focusing on one, creating natural specialisation without locking anyone out.

The Ore Value Ladder

Understanding the ore value table is the fastest way to improve at Strata. Coal (rows 4โ€“30, 4 credits) and copper (rows 18โ€“55, 8 credits) are the apprentice tier โ€” useful for buying your first upgrade but not for sustained income. Silver (rows 45โ€“85, 15 credits) and gold (rows 75โ€“125, 30 credits) are the mid-game backbone: reachable with basic drill upgrades, and densely enough packed to fill a cargo hold in a single pass. Ruby (rows 110โ€“170, 60 credits) starts in the heat zone, meaning you need at least Rockbreaker to reach it and Coolant Loop to stay there comfortably. Diamond (rows 150โ€“240, 120 credits) sits in the magma zone where heat rises at 16 units per second โ€” survivable with Coolant level 2 but genuinely dangerous without it. Relics (row 180+, 250 credits each) are rare spawns with a custom glyph tile; even one in a cargo hold transforms an average run into a great one.

A Brief History of Mining Descent Games

The mining-descent genre traces back to Motherload (2004), a Flash game that established the core loop: descend, drill, return, upgrade. Dome Keeper (2022) refreshed the formula with a tower-defense surface element. Strata strips away the surface threat and focuses entirely on the descent risk โ€” fuel, heat, and cargo weight โ€” while adding real-time physics that earlier tile-drill games lacked. The result is closer in feel to a skill platformer than a resource manager, even though the economy layer is the game's long-term hook. Players who come from Motherload will recognise the ore ladder and the upgrade tree; players who come from physics platformers will recognise the flight model.

Frequently Asked Questions

What happens to my credits if I run out of fuel underground in Strata?
Credits you banked at the surface depot are never lost. Running out of fuel strands your pod underground and you lose your unbanked cargo (the ore still in your hold), but every credit you earned and sold on previous trips stays in your wallet. With Haul Insurance upgrades you can recover 50% or 75% of your stranded cargo value automatically.
How does hull heat work in Strata and what does the Coolant Loop upgrade do?
Below row 110 your pod starts accumulating hull heat at 8 units per second. Below row 150 (the magma zone) heat rises at 16 units per second. If heat reaches 100 the hull is destroyed, ending the run exactly like running out of fuel. Coolant Loop level 1 reduces heat gain by 4 per second, making rows 110โ€“150 survivable indefinitely. Level 2 reduces it by 6 per second, letting you operate in the magma zone without overheating as quickly.
What does the Surface Winch do in Strata?
The Surface Winch (Logistics branch, unlocked after Auxiliary Tank level 1, costs 380 credits) teleports your pod instantly back to the surface depot once per trip, with your cargo intact. It is the marquee upgrade for deep mining runs: you can descend 160+ rows, fill your cargo hold with ruby and diamond ore, and winch back without the long climb. The once-per-trip limit resets each time you leave the depot.
Do upgrades persist between sessions in Strata?
Yes. All tech-tree upgrade levels and your credit wallet are saved to your browser's local storage and persist across sessions on the same device. Your best depth record and total trip count are also saved. Clearing browser data will reset your progress.
What is the ore value ladder in Strata?
Coal (4 cr), Copper (8 cr), Silver (15 cr), Gold (30 cr), Ruby (60 cr), Diamond (120 cr), Relic (250 cr). Each ore type appears in specific depth bands โ€” coal near the surface, relics only below row 180. Deeper ore is both rarer and more valuable, which is the core tension driving upgrade investment.

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