TARMAC

Draw paths for incoming aircraft.
Keep them apart — one collision ends your run.

A — Runway Alpha B — Runway Bravo C — Runway Charlie (60s+)

How to Play Tarmac

Tarmac is a path-drawing air traffic control game set on a night airfield radar display. Aircraft enter from the screen edges carrying coloured class markings — green class A, amber class B, and blue class C. Your job is to draw a route from each aircraft to its matching runway before it drifts into another plane. Press and hold on any aircraft, drag toward its destination, and release: the plane locks onto the polyline you just drew and flies it exactly. One collision ends the run.

At the start of each run only Runway Alpha and Runway Bravo are active. For the first 60 seconds you manage two lanes of traffic. On the first arrival at or after the 60-second mark Runway Charlie unlocks, a C UNLOCKED badge appears in the mode bar, the run timer turns blue, and a third class of aircraft joins the spawn pool. Charlie planes are slower — but their runway sits at the top-centre of the field, well away from the Alpha and Bravo zones, so adding a third traffic lane while spawn intervals are tightening is a meaningful mid-game challenge.

The outer warning circle (40-pixel radius) gives early notice when two planes are converging — the pulsing red glow and audible tick mean you should redraw one of their routes now, not when they are about to touch. The actual collision threshold is much tighter at 18 pixels, so a warning never means the run is already lost. Redraw mid-flight by pressing the plane again and dragging a new path; the aircraft immediately abandons its old route and follows the new one.

Strategy Tips

Frequently Asked Questions

How does path-drawing work in Tarmac?
Press and hold on any aircraft to start a route, then drag toward its matching runway. Class A planes (green) land on Runway Alpha, class B (amber) on Runway Bravo, and class C (blue) on Runway Charlie once it unlocks at 60 seconds. The plane locks onto the polyline you drew and follows it point by point. Redraw at any time by pressing the plane again and dragging a new line — the aircraft immediately switches to the new path.
What triggers a collision vs. a conflict warning in Tarmac?
Tarmac uses two distance thresholds. The outer warning radius is 40 pixels — when two planes come within 40 pixels of each other, both get a pulsing red highlight and you hear an audible tick. That is your cue to redraw. The actual collision that ends the run triggers only when two unlanded planes overlap within 18 pixels centre-to-centre. You have a window between the warning and the collision to change a route and save the run.
How does the daily challenge mode work in Tarmac?
Daily challenge uses a seeded random number generator derived from the current UTC date. Every player who opens daily challenge on the same calendar day gets the same spawn sequence — same aircraft, same entry angles, same class rotation. This makes daily scores directly comparable. The seed resets at UTC midnight, so each day is unique but fully repeatable within the same day. Scores post to the Daily leaderboard, separate from the Classic leaderboard.
When does Runway Charlie unlock and how does it change difficulty?
Runway Charlie unlocks on the first arrival at or after the 60-second mark. Class C aircraft are slower than Alpha or Bravo planes, which sounds easier — but the Charlie runway sits in a different zone of the field, so managing three traffic lanes simultaneously while spawn intervals are shortening is a significant difficulty jump. The best preparation is to draw a long clearing path toward Charlie's runway the moment the unlock badge appears, before the first C aircraft reaches the field.
Does Tarmac work on touchscreen phones and tablets?
Yes. The canvas uses touch-action:none to prevent the page from scrolling when you draw a route. Touch-start, touch-move, and touch-end events are all handled with proper preventDefault, so the draw gesture is never intercepted by browser scroll. The canvas scales responsively from 320px mobile width up to 720px desktop, and all UI buttons have adequate touch targets. The daily and classic mode buttons are sized for thumb taps.

Air Traffic Control: A Brief History

Modern air traffic control traces its roots to the 1920s, when rapid growth in commercial aviation made mid-air collisions a genuine hazard. The earliest controllers were flagmen on grass runways, waving biplanes toward open grass or signalling a hold. Radio telephony changed the profession in the 1930s: Newark and Cleveland airports deployed the first two-way radio contact with pilots, allowing verbal clearances and heading vectors for the first time. The sky had acquired an audible nervous system.

Radar transformed the work a second time in the late 1940s. Surplus military radar units — adapted from wartime anti-aircraft installations — gave controllers a top-down display of the airspace that had previously existed only as mental models and strip boards. The United States' SAGE network (Semi-Automatic Ground Environment, operational by 1957) pioneered computer-assisted radar tracking at continental scale, and civil equivalents arrived within the decade. The 1944 Chicago Convention, which produced ICAO standards still in force today, established the separation minima that Tarmac simulates: aircraft are kept apart by class, by vector, and by assigned runway — one path at a time.

Today roughly 45,000 flights cross US airspace on a busy day. Each is handed off between sector controllers, sequenced for approach, and cleared to land — the same draw-path logic the game uses, executed at continental scale, without pause. The difference is that real controllers manage up to 20 aircraft simultaneously, have no undo on a mis-issued clearance, and cannot redraw a plane's route mid-flight. Tarmac lets you try a small, honest version of that puzzle.