Mode: CLASSIC · HARD Turn: Score: 0 · Streak: ×1.0

How to Play Connect

Connect is a free online Connect-Four strategy game with a polished mahogany club-room aesthetic. Drop Navy glass tokens into one of seven columns. Tokens fall by gravity and stack from the bottom. Align four tokens in a row — horizontally, vertically, or diagonally — to win the match before the Crimson AI does the same.

The board is seven columns by six rows — forty-two cells, at most twenty-one drops per side. Click or tap anywhere in a column to play there; only the column matters, not how high you click. Number keys 1 through 7 do the same from the keyboard. Hovering a column lights it with an amber underglow and floats a translucent Navy token above it, showing where the piece lands before you commit. A full column stops accepting drops, and if all forty-two cells fill with no line of four the match ends in a stalemate that still pays a small consolation score.

Every drop is answered by the Crimson AI: it pauses for a beat, tints the column it has chosen, then releases. Switch tiers any time with the Easy, Medium and Hard buttons. Easy looks two plies ahead and deliberately throws away roughly two moves in five on a random column. Medium searches four plies and punishes an unanswered three-in-a-row, but walks into deeper traps. Hard searches up to seven plies with alpha-beta pruning and opens from a short book, taking the centre column on a near-empty board. All three run under a fixed thinking budget with iterative deepening, so the AI answers promptly instead of freezing the tab mid-search.

The optional Hint Lens, toggled with the Hint button or H, rings the landing cell of any column that matters on your turn — a win available now, a block you have to make, or an open three you would build — and leaves every other column unmarked. A four-card tutorial runs on your first visit and then stays out of the way. Connect also honours your system's reduced-motion setting: tokens land instantly instead of bouncing and the victory beam skips its animated sweep.

Daily Puzzle and Scoring

The Daily button arms Daily Puzzle mode; press Restart (or R) to deal today's board. Today's UTC date is hashed into a seeded pick from a bank of hand-checked part-played positions where Navy has a forced win, so every player gets the same board on the same day. A banner states how many drops the win should take. Before the board is dealt, the engine plays the intended winning drop on a private copy of the position to confirm the win is really there — never on your board — so a puzzle that ever drifted out of spec falls back to a known-good one. The correct column pays a base score plus a speed bonus that is largest inside ten seconds; completing the forced win adds a further bonus and advances your daily streak. A wrong column ends the puzzle at once with a MISSED result, and only your first attempt of the day is submitted.

Classic scores completed matches. A win starts from a base that doubles from Easy to Medium and doubles again for Hard, adds a speed bonus that is full inside eight total drops and fades to zero by the twentieth, then multiplies by your win streak — ×1.0 on the first win of a run, stepping up through 1.2, 1.44 and 1.728 to a ceiling of ×2.0. A loss scores zero and clears the streak; a stalemate pays the consolation and clears it too. Streaks and bests are tracked separately per difficulty, so a warm-up on Easy never spends the run you built on Hard.

Tips & Strategy

Frequently Asked Questions

How do I play Connect?
Tap or click a column to drop your Navy token into it. The token falls to the lowest empty cell. Align four Navy tokens in a row — horizontal, vertical, or diagonal — to win before the AI does.
What are the AI difficulty tiers?
Easy plays a two-ply search and blunders onto a random legal column about 40% of the time. Medium searches four plies and reads immediate threats reliably. Hard searches up to seven plies with alpha-beta pruning and takes the centre column from its opening book on a near-empty board. All three evaluate every four-cell window on the grid with a centre-column bonus on top, and weight blocking your open three slightly above building their own.
Is there a daily challenge?
Yes — Daily Puzzle mode loads a part-played position seeded from today's UTC date with a provable forced win, so the board is identical for everyone that day. A banner tells you how many drops the win should take, and the correct column pays a base score, a speed bonus and a completion bonus. A wrong column ends the puzzle immediately, and only your first attempt reaches the daily leaderboard.
What does the Hint Lens do?
It is an optional overlay, toggled with the Hint button or the H key, that draws only on your turn. It rings the landing cell of any column that matters and leaves the rest unmarked: a green star means dropping there wins immediately, a red cross means Crimson completes four in that column on its next turn so you must block, and an amber triangle means the drop gives you an open three along a row or column. Where a column earns more than one halo, the highest priority shows — green, then red, then amber.
Can I play Connect with the keyboard?
Yes. Keys 1 through 7 drop a token into the matching column, R restarts the match, H toggles the Hint Lens, M mutes and unmutes the sound, and D cycles the AI between Easy, Medium and Hard. The board is focusable and labelled for screen readers, and the HUD above it announces the mode, whose turn it is, and the score and streak as a live region.
How is my Classic score calculated?
A win takes a base value set by the AI tier — it doubles from Easy to Medium and doubles again for Hard — adds a speed bonus that is full when the match ends within eight total drops and fades to zero by the twentieth, then multiplies by your win-streak multiplier, which climbs from ×1.0 to a ceiling of ×2.0 over consecutive wins. A loss scores zero and clears the streak; a stalemate pays a small consolation and also clears it.
Are my best scores and streaks saved?
Yes, in your own browser. Connect keeps a separate personal best for Easy, Medium, Hard and the daily puzzle, a separate win streak per difficulty tier, and a day-count streak for the daily. Your sound setting, Hint Lens setting and last-used difficulty persist too. No account is needed — the global leaderboard is where scores are compared, and Classic and Daily rank separately.