PARCEL

Draw claim lines. Close loops. Capture territory.

Your unfinished survey line is your only vulnerability.

How to Play Parcel

Parcel is a neon cartography territory-capture arcade game inspired by the classic Qix. You play as a rogue surveyor on a 640-pixel blueprint grid, drawing claim lines through unclaimed open space to capture territory for yourself. The premise is simple but demands constant spatial awareness: your unfinished survey line is your only vulnerability. While you walk along claimed edges you are completely safe, but the moment you venture into open territory you begin drawing a live cyan line — and that line can be destroyed by the drone enforcers patrolling the unclaimed field.

To capture territory, you must draw your line through open space and then close it back onto any claimed cell (including the outer wall border, which is always claimed at the start of every level). The moment you step back onto claimed ground, a flood-fill algorithm instantly determines which cells to add to your claim: it flood-fills outward from each active drone's position to mark all drone-reachable cells as contested, then claims every unclaimed cell that no drone could reach. This means enclosing a region that contains a drone captures nothing — you must herd the drone out of the region first, then claim it. The percentage meter at the top of the screen tracks your progress toward the level's target, which starts at 65% in the early levels and climbs to 80% at higher difficulty.

Deeds are the permanent currency you earn at every level clear. They bank immediately — you keep every Deed you earn even if you fail to clear a later level — and they persist across all browser sessions. Between levels, the Survey Office upgrade screen lets you spend Deeds on a three-branch persistent tech tree: Draftsman upgrades improve your base speed and survivability, Instruments give you tactical tools like drone-distracting decoys and a freeze pulse, and Estate upgrades improve your economy with extra starting lives, pre-claimed territory head-starts, and a Deed-multiplier node.

Controls

Drones and Threats

Level one introduces a single Patrol Drone: a red-orange theodolite sprite that bounces around the open field at a gentle 2.0 cells-per-second, reversing direction when it hits a wall or the edge of your claimed territory. The patrol drone occasionally shifts its heading slightly to stay unpredictable. At level four, the first Chaser Drone joins the field — a variant that actively re-angles toward your position every 380–580 milliseconds. Chasers are not faster than the patrols beside them: on level four a chaser moves at 2.2 cells-per-second against the patrols' 2.8, and it stays a step slower at every level after. Chasers cannot follow you onto claimed ground, but they will track your position in the open field and cut off your escape routes if you are not careful.

The key threat model in Parcel is not so much that a drone will catch you — it's that a drone will walk through your live survey line while you are drawing. Every drone continuously checks its position against your line cells in pixel space. If any drone body comes within 12 pixels of a live line cell, your line is destroyed: every cell you drew reverts to unclaimed open field, you snap back to your anchor point (the safe cell you started drawing from), and you lose one life unless your post-hit invincibility window from a prior hit is still active. During that 800-millisecond window drones pass through your line without destroying it, so two rapid hits in quick succession won't kill you — but the first one is enough to wipe the line and put you back to square one for that claim attempt.

Scoring and Level Progression

Your score for each level is calculated from three components. First, the claim percentage itself: every percentage point of the 900-cell inner playfield you capture is worth 10 points. Second, overshoot bonus: every percentage point you capture above the level's target earns another 5 points — half the base rate — so aggressive claiming is always rewarded. Third, a flat time bonus of 200 points if you clear the level under the time threshold (which starts at two minutes for level one and shrinks as levels advance). Your run score is the sum of all level scores, and the leaderboard tracks your highest run score across all sessions.

Tech Tree Strategy

The Survey Office's three branches hold seven nodes and reward different play styles. Draftsman players invest in raw speed (Line Speed, +0.5 cells/sec per level over two levels, on top of a 4.0 cells/sec base) and survivability (Line Armor, three levels — each one absorbs one line-hit per level without costing a life). Instruments players prefer tactical control: Survey Decoy pulls nearby patrol drones toward a dummy stake, buying time for large claiming sweeps. Freeze Pulse stops all drones in their tracks for three seconds, once per level — four seconds at its second level. Estate players optimize economy: Extra Life adds a life to the start of every level, Head Start pre-claims a central block of territory before drones spawn (making early progress easier), and the Deed Mult node adds 15% to all Deeds earned. Prices inflate as you spread out: every level bought anywhere in the tree adds 2 Deeds to every other node's price, so specialising is cheaper than dabbling.

Frequently Asked Questions

Why doesn't enclosing a drone capture that territory in Parcel?
This is the classic Qix rule that Parcel faithfully follows. When you close a loop, the game runs a flood-fill from every active drone's position through unclaimed cells. Any cell a drone can reach stays unclaimed — only truly drone-free enclosed regions get captured. To claim a drone's territory you must first herd the drone out of the region by drawing partial lines that force it to reroute, then close the loop once the drone has moved away.
What happens if I cross my own survey line in Parcel?
Crossing your own live survey line triggers an immediate line-hit — identical to a drone collision. Your unfinished line resets, you return to your last anchor point, and you lose one life (unless post-hit invincibility is active). Self-intersection is a major tactical hazard when drawing large loops: track the shape of your own line and plan exit routes that avoid earlier segments.
What are Deeds and do they carry over between sessions in Parcel?
Deeds are Parcel's permanent currency earned at every level clear. They bank immediately — safe even if you lose later in the same run — and persist across all browser sessions. Spend them in the Survey Office between levels on the three-branch tech tree. Deeds never reset and the tech tree upgrades are permanent: they apply to every future run.
How does Line Armor work in Parcel?
Line Armor is a Draftsman-branch node that absorbs line-hits without costing a life. At level one (90 Deeds), the first line-hit per level resets your line but leaves your life count intact. At level two (200 more Deeds), two free hits per level. At level three (360 more Deeds), three free hits. Those are base prices — every level you buy elsewhere in the Survey Office adds 2 Deeds to each of them. The free-hit count resets at each new level start.
What does the Survey Decoy actually do in Parcel?
Press F (or tap Decoy on mobile) to drop a dummy survey stake at your current cell. Patrol drones within about 12 cells lock onto it and path toward it for its 5-second life, drawing them away from your planned claim route. Chaser drones ignore decoys completely — they keep re-angling toward you. At level two (130 more Deeds) you can have 2 active decoys with 7-second duration. Decoys are the primary setup tool for large territory claims.

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