LEVEL 1 EASY ROUTE ALL PAIRS BEST: 0

How to Play Conduit

Conduit is a free online flow puzzle — also known as a numberlink or pipe-connect puzzle, played free in your browser with no download. Each level presents a dark grid with pairs of colored endpoint dots — your task is to draw a continuous path connecting each dot to its matching partner of the same color. Drag from any endpoint and trace a route through the grid cells. Complete the level by connecting all pairs.

On the easiest 5×5 grids (levels 1–7) you'll work with two to five color pairs and plenty of routing space. As you advance to 7×7 (levels 8–13) and the 9×9 grids (levels 14–20) the path interactions grow complex and require careful planning.

Strategy Tips

The Cyber Circuit Theme

If you've played Flow Free or similar connect-the-dots puzzles, Conduit's mechanic will feel instantly familiar. Conduit dresses the flow-puzzle formula in a dark cyber-circuit aesthetic. The board is a near-black grid laid over a faintly blue background, and every endpoint is rendered as a small glowing chip-node rather than a flat coloured dot. When you start drawing a path, the active trace pulses with a brighter glow; once a pair is locked in, the completed trace shifts to a slower, steady pulse so finished circuits read differently from work-in-progress lines. The palette is fixed at six neon channels — green, blue, red, yellow, magenta and orange — and no level uses more than one pair per colour, so the routing intent is always visually unambiguous. The visual language draws from synthwave grids and printed-circuit-board macro photography rather than the bright candy colours common to flow puzzles. If you enjoy that neon-on-black look you can find similar treatments across other titles on Vibe Arcade, including Neon Sweeper and the wider arcade catalogue.

How the Difficulty Curve Is Structured

The twenty hand-authored levels are organised into three tiers, each tuned to a different stage of player skill. Tier one runs from levels 1 through 7 on 5×5 grids with two to five colour pairs — these introduce the drag mechanic, the erase-on-crossing rule and the requirement that every cell be filled, without ever asking the player to solve more than one tight corner at a time. Tier two covers levels 8 through 13 on 7×7 grids with three to six pairs, and the routing space tightens noticeably; you can no longer reach every endpoint along the grid edge. Tier three is levels 14 through 20 on 9×9 grids with four to six pairs, including longer parallel runs and interior pairs that force you to plan around the border routes. A small badge in the HUD labels each level EASY, MEDIUM or HARD so you know what you are stepping into. Every level was constructed from explicit non-overlapping solution traces, which means a valid routing is always available — getting stuck is a planning problem, not a level-design problem.

Daily Challenge, Progress Persistence and the Leaderboard

Tapping the DAILY button seeds the puzzle from the current UTC date, so every player sees the same circuit on the same day. Daily scores submit to a shared leaderboard, which makes the mode useful for a quick comparative play even if you have already worked through the campaign. Outside of daily mode, your progress is preserved across visits: the highest level you have cleared is written to your browser's local storage, and a separate bitmask records exactly which levels you have solved. The small row of coloured dots beneath the action buttons reflects that bitmask — solved levels glow in their pair colour, the current level is outlined, and untouched levels stay dim. The leaderboard widget submits your total cleared-level count whenever you finish a new puzzle, and the personal best in the HUD is the same number you see on the rankings page. Quitting mid-puzzle is safe; nothing is lost, and you can resume at the same level on your next visit.

Audio, Particles and the Small Polish Details

A short tick plays on every cell you enter while drawing, and a three-note lock-in chime fires the moment a pair connects to its matching endpoint. Clearing a whole level triggers a four-note celebration chord and a particle burst that radiates outward from each endpoint chip — the win overlay waits for that burst to play out before covering the canvas, so the moment lands before the next-level prompt appears. Audio uses the Web Audio API and initialises lazily on the first user gesture, which keeps mobile autoplay policies happy and avoids a silent canvas on first load. The SFX ON / SFX OFF toggle in the action row mutes the lot without disturbing playback elsewhere on the site. The render loop pauses when the tab is backgrounded, so leaving Conduit open in a background tab does not drain a laptop battery, and any pending win-overlay timer is cancelled if you switch tabs mid-celebration. If you enjoy puzzles with this kind of quiet feedback work, the same care shows up in Hanjie and Cosmic Sudoku.

Frequently Asked Questions

How do I start drawing a path in Conduit?
Click or tap directly on any colored endpoint dot and drag — without lifting — to trace your path through adjacent grid cells. When you reach the matching endpoint of the same color, the path locks in. On desktop you drag with the mouse; on mobile and tablets you drag with your finger. The canvas blocks page scroll while you're drawing to keep your trace accurate.
What happens if my path crosses another color's path?
Drawing your active path through a cell already occupied by a different color erases that conflicting path back to where the crossing happened. Your new path then fills that cell. This is intentional — it means you can always reroute without getting permanently stuck. Just be aware that erasing a well-placed path to force a crossing can cost you more work than rerouting your own path instead.
What is the scoring system in Conduit?
Your score is the number of levels you have cleared. Each level completion adds one to your count. The leaderboard ranks players by total levels completed, so solving more levels — especially the harder 7×7 and 9×9 circuits — is the fastest way to climb. Your personal best is stored locally and shown in the HUD between sessions.
Does Conduit work on mobile and tablets?
Yes. The canvas scales to fit your screen and the touch handlers block default scroll behaviour while you draw, so finger-drag input is as precise as mouse-drag. The CLEAR and UNDO buttons are sized for tap use, and the HUD updates in real time as you route each pair.