You: 0 Round 1/3 AI: 0 Queen: open

Carrom

Drag & release to flick the striker

Pocket white discs. Cover the queen.

Difficulty:

Aim and flick the striker to pocket your white discs.

How to Play Carrom

Carrom is a tabletop board sport that originated in South Asia and spread worldwide as one of the most beloved parlour games of the twentieth century. The game is played on a square wooden board — traditionally made of teak or rosewood — with four corner pockets. Players use a heavier disc called the striker to flick their lighter game pieces, called carrom men, across the smooth board surface and into the pockets. The physics of the game depend on realistic collision angles, rebounds off the border rails, and the friction of the playing surface, making every shot a small exercise in applied geometry.

On Vibe Arcade's Carrom, you play white discs and your AI opponent plays black. The board is laid out with 9 white pieces, 9 black pieces, and the red queen arranged in a classic central cluster. Your goal is to pocket all 9 of your white discs before the AI pockets all of its black ones. The game is played as a best-of-three match — the first to win two rounds claims the overall game and advances your win streak on the global leaderboard.

Striker, Shots, and the Queen Rule

To take your turn, click or tap on the striker disc — the larger ivory disc in your baseline strip at the bottom of the board — and pull back away from where you want it to go, like drawing a slingshot. A dashed white aim line shows your intended direction. Release to fire. The striker travels across the board, colliding with any disc in its path and transferring momentum through each hit. Discs that reach a corner pocket drop in and are counted. Pocket one of your white discs and play passes to the AI; come up empty and you shoot again from the same baseline.

The red queen adds a strategic layer. Pocketing the queen is worth 3 bonus points, but you must cover it — pocket at least one of your own white discs on the very same shot. If you fail to cover it while you still have white discs on the board, the queen returns to the centre of the board. If you have no white discs left to cover with, sinking the queen claims it outright and the bonus stands. You cannot win a round while the queen is on the board and you have pocketed all your own pieces — you must pocket the queen to finish the round. Timing your queen shot correctly is the central skill of intermediate and advanced carrom play.

Fouls and Fair Play

Pocketing the striker disc is the most common foul in carrom. If the striker falls into a pocket, the current turn ends immediately, the striker is returned to your baseline, and your opponent gets one of their previously pocketed pieces back on the board. A shot that pockets nothing costs you nothing — you keep the striker and try again. The foul rules keep the game honest and make reckless power shots a real risk — a striker pocket can gift the opponent a crucial piece at a decisive moment.

Carrom FAQ

How do I aim and fire the striker?
Click or tap on the striker disc at the bottom of the board and pull back away from where you want it to go, like drawing a slingshot. A dashed aim line extends from the striker showing your shot direction. Release to fire — power is proportional to how far you dragged from the striker centre, capped at a maximum flick length. On mobile, use a slow deliberate drag for better precision.
What is the queen piece and how do I cover it?
The red disc at the centre of the opening layout is the queen. Pocket it for 3 bonus points, but you must cover it by pocketing one of your own white discs on the very same shot. If you do not cover it while you still have white discs on the board, the queen returns to the centre and any points from it are forfeit. If you have no white discs left to cover with, sinking the queen claims it outright and the 3 points stand. You also cannot win a round by pocketing your last white disc while the queen is still on the board — the queen must be dealt with first.
What happens if I pocket the striker?
Pocketing the striker is a foul. The striker returns to your baseline strip at the bottom of the board. One of your opponent's already-pocketed pieces is placed back on the board near the centre. Your turn ends immediately, though anything you did pocket on that shot still counts. Aim with care and avoid overpowered shots toward the corners when the striker is in a vulnerable lane.
How does the AI difficulty affect gameplay?
Easy AI fires at 50% power with up to ±7.5° of random aim error, so it misses frequently and makes for a comfortable learning match. Medium AI fires at 60% power with ±4° angle noise, offering a fair challenge once you know the basics. Hard AI fires at 70% power with only ±1.5° of error and goes for the queen on roughly 40% of its turns while it still has three or more pieces on the board, twice as often as Easy or Medium, demanding accurate shots and smart queen timing from the player.
How is the win streak leaderboard score calculated?
Your leaderboard score is your consecutive match win streak, saved in your browser and carried across visits. Each time you win a full best-of-three match your streak counter goes up by one and your best streak is submitted to the global leaderboard. A single match loss resets your current streak to zero, so consistent performance across multiple matches is what puts you at the top of the board.