LEVEL CLEAR!

Burst

Match 3+ neon orbs before the ceiling descends.

How to Play Burst

Burst is a synthwave bubble-shooter arcade. A field of colorful neon orbs descends from the ceiling toward your cannon. Move your mouse (or drag on touch) to aim, then click or tap to fire. When three or more connected orbs of the same color are hit, they pop. Any clusters left floating without a connection to the ceiling drop as orphan bonuses, each worth 25 extra points.

Tactics

Every 8 seconds a new row drops from the ceiling, so you are always racing the clock. Bank shots off the side walls to reach bubbles tucked in corners. At level four a sixth color joins the palette, making large same-color groups rarer and more valuable. Clear all bubbles in one level to earn a level-clear bonus of 2000 times the current level number.

Frequently Asked Questions

How do I fire the cannon?
Move your mouse to aim — a dotted guide shows the bounce trajectory including wall reflections. Left-click to fire. On touch, drag to aim then lift to fire. The next queued orb color is previewed to the left of the cannon.
What is the orphan-drop bonus?
When a pop removes bubbles that were the only connection keeping other clusters attached to the ceiling, those orphaned clusters fall and each bubble scores 25 bonus points on top of the normal pop score. Setting up orphan drops is the key to big scoring rounds.
What is the Daily Challenge?
Daily Challenge seeds the bubble layout from the current calendar date so every player worldwide faces the same board. Your score is submitted to the leaderboard once. Returning the same day replays the board in practice mode without overwriting your score.
When does the sixth color appear?
Starting at level 4, an orange orb joins the five base colors — cyan, magenta, gold, lime, and white. With six colors in the pool, same-color clusters become smaller on average, so wall-bounce shots and orphan setups matter more than raw speed.
Does Burst work on mobile?
Yes. Drag to aim the cannon and lift your finger to fire. The canvas scales to fill your screen width automatically, and touch-action:none prevents the page from scrolling during play.